Cutflux
1080p60 · Beat-locked · No watermark

Gaming clip editor that hits on every kill

A free browser editor for Twitch clips, OBS exports, and gameplay captures. Snap every cut to the actual beat, tempo-lock the slow-mo on the hero play, export 1080p60 horizontal or 1080×1920 vertical. No login, no watermark.

Open Cutflux →

Browser-only. Desktop recommended (Chrome / Edge / Brave).

1080p60
Source supported
130–160
Montage BPM
9:16 / 16:9
Both presets
MP4
Clean export
$0
No subscription

Why most kill montages feel cheap

Skim any "best of" highlight reel on YouTube and you'll see the same three mistakes, they're what separates a cinematic clip from one that gets skipped at second 3:

Cuts on the kill, not the beat

The kill frame happens when the gameplay says so. The cut should land on the next musical onset. Cutting on the kill itself feels rushed and off-tempo.

Slow-mo with no anchor

Slow-mo without a snap-back point drifts. Tempo-locked ramps solve this, slow on the wind-up, full speed on the next beat.

Generic music drops

Template-music editors snap to a fake BPM grid. Real onset detection on your actual track lands cuts on real kicks and snares.

5 steps from clips to upload

Drop clips

Drag in Twitch / OBS / YouTube clips. 1080p60 source handled natively.

Drop track

130–160 BPM. Onset detection runs locally and marks kicks + snares.

Snap to beat

Every clip boundary moves to the nearest detected onset.

Slow-mo on the hero play

Tempo-locked speed ramp, slow on the wind-up, snap back on the next beat.

Export

1080p60 horizontal for long-form. 1080×1920 vertical for Shorts / TikTok / Reels.

Works for any game

FPS (Valorant, CS, Apex)

Kill montages. Cut on snare after each kill confirmation.

Battle royale (Warzone, Fortnite)

Final-circle compilations. Slow-mo on the winning shot.

MOBA (LoL, Dota 2)

Teamfight highlights. Cut on team-engage beat, slow-mo on ult.

Speedrun

Split-by-split cuts on each PB segment, kicker on the final time.

Souls-likes

Boss-kill montage. Slow-mo on the riposte, cut on the death sound.

Sandbox (Minecraft)

Build timelapse cut to music, one cut per construction beat.

Cutflux vs other gaming-clip editors

EditorFree tier1080p60 supportBeat-locked cutsTempo rampsNo watermarkBrowser
Cutflux$0Onset-basedTempo-locked
CapCut Free$0BPM grid (Pro)ManualInstall
Clipchamp$0ManualManualFree tier 1080p limits
Medal.tv editor$0ManualLimited✓ (free tier)Browser + app
Veed$0ManualNoneWatermark
DaVinci Resolve$0ManualManualInstall (heavy)
Premiere Pro$22/moManualManualInstall

Verified June 2026. Beat-sync column refers to onset detection on arbitrary audio (not template-music only).

Vertical or horizontal, pick by where you post

Long-form on YouTube

1920×1080 horizontal at 60fps. Aim for 4–8 minute "best of" compilations. End each clip on the snare; cut on the next downbeat.

Shorts / TikTok / Reels

1080×1920 vertical. 60s cap for Shorts, 90s for Reels. Open with the kill, then context. Beat-locked cuts at 130–150 BPM hit hardest in this length.

Twitch clip-to-Twitter

1080×1080 square cropped from your clip. Works in any feed. Tempo-locked slow-mo on the hero moment for retweets.

FAQ

What's the best free editor for gaming clips?

For browser-based work with real beat-sync: Cutflux. For mobile-style trim and post: CapCut Free. For pro multicam stream/cam composites: DaVinci Resolve (free, desktop).

How do I make a kill montage that doesn't feel cheap?

Three rules. (1) Every cut lands on a beat, Cutflux's Snap-to-Beat handles this. (2) The hero kill gets a tempo-locked slow-mo on the impact frame. (3) End on a loop-friendly frame, not an outro card.

What size should I export gaming clips?

1920×1080 horizontal at 60fps for YouTube long-form highlights. 1080×1920 vertical at 30 or 60fps for Shorts / TikTok / Reels.

Can Cutflux handle 1080p60 source footage?

Yes. Drop OBS or Twitch downloads at 1080p60 directly. Cutflux processes locally in the browser; long timelines may slow preview on low-RAM devices but export holds full source quality.

Why do my gaming montages feel out of sync?

Two common causes: (1) you cut on the kill frame instead of the beat, the kill happens whenever the gameplay says so, but the cut should land on the next musical onset; (2) you used a template-music editor that BPM-grids your audio instead of running real onset detection.

Does Cutflux watermark my gaming videos?

No. Free export, no watermark, no overlay. Brand-safe for sponsored clips.

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